1/20/2024 0 Comments Nestopia sound lag![]() ![]() If it’s not set to “Game” mode and instead some other cinema preset, you can end up with some really noticable lag to the point where the games aren’t really all that playable. But does it make it so the emulators can't read said in Maybe a solution for NES input lag.:Ī lot of this has to do with the refresh on your TV. Is there a workaround for this? Or do I need to get all my Nes games with the USA version? Or can I simply just rename the files to (U)? Does the ! in the filename have anything do to with it? I know its a sign of good release. Playing SMB3(U) on lr-fceumm and lr-nestopia gives me input lag as well.īuuuuuuut! If I then instead play SMB3(U) on lr-quicknes, the sound is perfect and there is NO input lag!Ĭan anyone understand why this is? xD It's very confusing. However, quickness speeds up the sound and music. Playing SMB3(E) on lr-fceumm or lr-nestopia gives me input lag. I have tried this on Super mario bros 3 and super mario bros 2. On the wikipage it says that I must make sure to use header in the rom filename, example Mario bros 3 (E) or (U). All other system works fine(knock knock on wood). But I´ve tried figureing out why I have input lag with my controller with Nes games. Please don't bash me to hard if this already here somewhere. Not only that, but being able to record it while playing the game on a CRT TV set means I can get the play control that I need to play the games at my best.Built From: Pre made SD Image on RetroPieĮmulator: lr-nestopia, lr-fceumm and lr-quicknes The timing was exactly the way it was when I was playing the game. (The sound played immediately when the coins were grabbed, and I also heard the exit/hurt sound effect right when Mario entered the pipe at the end of the level. I was able to tell this in my test video of "Super Mario Bros." because I noticed that the sound was right on in World 2-2. However, when using Roxio VideoWave, no problems occurred. The software I was using, Ulead VideoStudio SE DVD, had some issues that resulted in the audio lag. Guess what I did? I found out what the problem with the audio going out of sync with the video was. However, I found a lagless way to record the game to the computer when the console was hooked up to the TV. EDIT: The CRT was no help, as I had the same issues recording the game directly to the computer as I did with the LCD. If I get any delay in control using my LCD monitor, I'm going to shut the computer down and bring up a CRT. I'm going to connect the console directly to the computer instead, bypassing the TV. I have noticed that there is lag in the audio of my video regardless of the video format if I connect the TV to the computer. without playing the hard mode.) If I am forced to play it using the computer directly, I might attempt to bring a CRT monitor out of the basement to get better response from the games.īC_Programmer, this is my final post in our discussion. ![]() (Such as Mega Man or Mega Man 2, or Super Mario Bros. I won't go directly to the computer unless using the TV gives lag regardless, and I won't do uncompressed AVI movies unless the game will take under an hour to complete. I'm going to have to try something different. EDIT: Despite my efforts, the resulting video had audio lag. In order to get sharp video from the NES though, I had to use a special video cable from Radioshack that went straight from composite to s-video. I have to say that the above settings were the best I could use to get a reasonable file size without lag in the video. That'll be a different story with the Super NES. ![]() (The music starts as soon as the system is powered on.) Here was the mode I used: File format: MPEG MPEG Type: MPEG-2 TV System: NTSC Frame rate: 30 fps Frame size: 720x480 Deinterlacing: Yes Bit rate: Constant Video data rate: 9500 kbps Audio data rate: 384 kbps, 44100 khz, stereo Note: The NES has mono sound, thus it doesn't come out in stereo regardless of whether the sound is set to stereo or mono. It wasn't necessary with Super Mario Bros., but is useful with some of my other games, like Mega Man 3. However, I waited for the video counter to start up before turning the NES on. I have to mention that I was not subjected to the lag issue even with the TV's output jacks hooked up to the computer through the USB device. The USB video capture device is the Eas圜ap 2.1C. The software that was used was Ulead Video Studio SE DVD. I have received my USB 2.0 video capture device, and have successfully made a recording from my NES. Sorry for bumping this thread BC_Programmer, but I have something new to mention regarding what we talked about earlier. ![]()
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